In order to not have the auxiliary particles fly way off screen due to the high velocity, go into the Physics tab in the Aux System and increase the Air Resistance property. I also increased the Velocity to 1000 to have the particles being emitted with a lot of force to make them look a little more realistic. 5 as I only want the sparkles to be visible for a short time. I decided to decrease the Life property to. Just like you can for the main particles, you can change the behaviour and the appearance for the auxiliary particles.
Now the fireworks effect starts out normal and then, just as the particles are fading away, they start to emit the rainbow coloured auxiliary particles. I set mine to 65% and 70%, which defines a short span of time towards the very end of the fireworks effect. You can find this option in the Control from Main Particles tab under the Aux System. Trapcode Particular allows you to configure at which point in the particle’s lifespan they emit the auxiliary particles. This is getting really trippy, but once again, not really what we are after.įirst off, I only want these particles to be emitted during the very end of the fireworks, just as the blue sparks are fading away. If you play back the clip now, you will see your blue fireworks particles continuously emit new, rainbow coloured particles. To enable this option, open the Aux System tab in the Particular Effect and set the Emit property from ‘Off’ to ‘Continuously’. Trapcode Particular has the ability to spawn auxiliary particles from the main particles. Trapcode Particular – Auxiliary Particles